![]() Game Audio Connect makes it easy to transfer game audio assets to game audio engines or middleware, such as Audiokinetic Wwise. Nuendo offers particular functions for analyzing the audio in your project. Depending on the feature, élastique, MPEX, or Standard algorithm presets are available. In Nuendo, time-stretching and pitch-shifting algorithms are used for offline processes, in the Sample Editor, or for the Flattening Realtime Processing function.
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